Min Stack
April 10, 2020
Introduction
Design a stack that supports push, pop, top, and retrieving the minimum element in constant time.
push(x) -- Push element x onto stack.
pop() -- Removes the element on top of the stack.
top() -- Get the top element.
getMin() -- Retrieve the minimum element in the stack.
Example:
MinStac```k minStack = new MinStack();
minStack.push(-2);
minStack.push(0);
minStack.push(-3);
minStack.getMin(); --> Returns -3.
minStack.pop();
minStack.top(); --> Returns 0.
minStack.getMin(); --> Returns -2.
Solution
Let’s keep minSoFar together with value. This is stack, so it no need to be recalculated after pop(). For queue it could be more fun task.
type Node struct {
val int
minSoFar int
}
type MinStack struct {
stack []Node
size int
}
/** initialize your data structure here. */
func Constructor() MinStack {
return MinStack {
}
}
func (this *MinStack) Push(x int) {
if this.size == 0 {
this.stack = []Node { Node{ x, x } }
} else {
this.stack = append(this.stack, Node{ x, min(x, this.stack[this.size-1].minSoFar) })
}
this.size++
}
func (this *MinStack) Pop() {
if this.size > 0 {
this.stack = this.stack[:this.size-1]
this.size--
}
}
func (this *MinStack) Top() int {
if this.size > 0 {
return this.stack[this.size-1].val
}
return -1
}
func (this *MinStack) GetMin() int {
if this.size > 0 {
return this.stack[this.size-1].minSoFar
}
return -1
}
func min(a, b int) int {
if a < b {
return a
}
return b
}
/**
* Your MinStack object will be instantiated and called as such:
* obj := Constructor();
* obj.Push(x);
* obj.Pop();
* param_3 := obj.Top();
* param_4 := obj.GetMin();
*/