Introduction Link to heading
Design and implement a data structure for Least Recently Used (LRU) cache. It should support the following operations: get and put.
get(key) - Get the value (will always be positive) of the key if the key exists in the cache, otherwise return -1. put(key, value) - Set or insert the value if the key is not already present. When the cache reached its capacity, it should invalidate the least recently used item before inserting a new item.
The cache is initialized with a positive capacity.
Follow up: Could you do both operations in O(1) time complexity?
Example:
LRUCache cache = new LRUCache( 2 );
cache.put(1, 1);
cache.put(2, 2);
cache.get(1); // returns 1
cache.put(3, 3); // evicts key 2
cache.get(2); // returns -1 (not found)
cache.put(4, 4); // evicts key 1
cache.get(1); // returns -1 (not found)
cache.get(3); // returns 3
cache.get(4); // returns 4
Solution Link to heading
Classical task for version control. Let’s add global revision for the cache and revision of each entry.
type entry struct {
key int
value int
rev int
}
type keyrev struct {
key int
rev int
}
type LRUCache struct {
cache map[int]*entry
q []keyrev
size int
capacity int
grev int
}
func Constructor(capacity int) LRUCache {
return LRUCache{ make(map[int]*entry), make([]keyrev, 0, capacity), 0, capacity, 1 }
}
func (this *LRUCache) touch(e *entry) {
e.rev = this.grev
this.grev++
this.q = append(this.q, keyrev {e.key, e.rev} )
}
func (this *LRUCache) evictOne() {
for len(this.q) > 0 {
r := this.q[0]
this.q = this.q[1:]
if e, ok := this.cache[r.key]; ok && e.rev == r.rev {
delete(this.cache, r.key)
this.size--
return
}
}
}
func (this *LRUCache) Get(key int) int {
if e, ok := this.cache[key]; ok {
this.touch(e)
return e.value
}
return -1
}
func (this *LRUCache) Put(key int, value int) {
if e, ok := this.cache[key]; ok {
e.value = value
this.touch(e)
} else {
if this.size == this.capacity {
this.evictOne()
}
e = &entry{key, value, 0}
this.cache[key] = e
this.touch(e)
this.size++
}
}
/**
* Your LRUCache object will be instantiated and called as such:
* obj := Constructor(capacity);
* param_1 := obj.Get(key);
* obj.Put(key,value);
*/